Playable demo
Mini City
Draw loops. Move a little city. A minimalist transit puzzle: houses fill with riders who want an office, a market or a park, and you drag bus routes across a pixel valley to get them there. Calm to start, frantic to master.
In the valley
What you can do
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Draw a route in one drag
Press on empty ground or a house and drag from cell to cell. Finish where you started to close a loop, which adds a free bus running the other way round.
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Ride the daily tides
Mornings want offices, middays markets and evenings parks. Night is the breather: the board turns dusk blue, windows light up and crickets play.
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Pick a weekly gift
Every four-day week brings 12 more track and a choice of two gifts: a new loop, an extra bus, bridges, a cart, an express, 45 more track or bigger stations.
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Keep the city moving
When a house holds more than five riders, an orange ring starts to fill; let it close and it's gridlock. Every new building is forecast 8 seconds ahead, and you can pause time and keep drawing.
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Unlock four valleys
Meadow, River Bend, Twin Lakes and Summit Pass each unlock with a score in the one before. Seasons turn every three days, and winter snow slows the buses.
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Hear the network sing
Every delivered rider plays a note on the beat, so a healthy city sounds like music. Play Classic, the same Daily Valley as everyone else, or endless Zen.
Screenshots
Scenes from the valley
Play
Try the demo in your browser
The demo is Mini City's Defold prototype: the same rules, art, sounds and balance numbers as the full game, in one page with no install. Drag to draw, right-drag to erase, press Space to pause and keep drawing, Z to undo and Esc for the menu. On phones and tablets, drag to draw.
Mini City is a Toyling game for iOS, Android and Steam (macOS and Windows), built in Unity. The browser demo is its Defold prototype, which leaves out some of the Unity game's polish, such as the colour-blind palette, gamepad support and platform achievements. Its music and sound effects are synthesized by the game's own code.